Having trouble porting basic GLFW C++ example to D

Matt Jones matthew.brennan.jones at gmail.com
Sat Oct 7 03:12:09 UTC 2017


I've been trying to port a basic GLFW C++ example to D. The C++ 
version shows the textures correctly. But the D version shows 
nothing. The code is almost identical. Does anyone know why the D 
version does not work?

https://github.com/workhorsy/d_glfw


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