DirectXMath alternative
John Burton
john.burton at jbmail.com
Tue Dec 4 20:33:07 UTC 2018
There is a directx-d library which seems to work nicely for d3d11
but it doesn't include anything like DirectXMath.h presumably
because it's all implemented as inline intrinsics and very visual
c++ specific.
What is the best alternative for D, assuming there is anything?
(I want vector, matrix math for use in D3, things like inverting
a matrix, getting perspective matrices etc)
I can program something myself if necessary but I'd prefer notto
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