DirectXMath alternative

evilrat evilrat666 at gmail.com
Wed Dec 5 01:57:53 UTC 2018


On Tuesday, 4 December 2018 at 20:41:54 UTC, Guillaume Piolat 
wrote:
> On Tuesday, 4 December 2018 at 20:33:07 UTC, John Burton wrote:
>> What is the best alternative for D, assuming there is anything?
>> (I want vector, matrix math for use in D3, things like 
>> inverting a matrix, getting perspective matrices etc)
>> I can program something myself if necessary but I'd prefer 
>> notto
>
> You have the choice between the following packages:
> - dlib
> - gfm:math
> - gl3n

I was using gl3n then switched to gfm math. Try gfm, IIRC it 
should work without much PITA because it stores matrices 
row-major way, so you don't have to transpose it like with 
OpenGL. Can't say anything about dlib though, I tried it a bit 
with dagon engine, but just didn't stick for long.


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