DirectXMath alternative
Guillaume Piolat
first.last at gmail.com
Wed Dec 5 10:52:44 UTC 2018
On Wednesday, 5 December 2018 at 01:57:53 UTC, evilrat wrote:
> On Tuesday, 4 December 2018 at 20:41:54 UTC, Guillaume Piolat
> wrote:
>> On Tuesday, 4 December 2018 at 20:33:07 UTC, John Burton wrote:
>>> What is the best alternative for D, assuming there is
>>> anything?
>>> (I want vector, matrix math for use in D3, things like
>>> inverting a matrix, getting perspective matrices etc)
>>> I can program something myself if necessary but I'd prefer
>>> notto
>>
>> You have the choice between the following packages:
>> - dlib
>> - gfm:math
>> - gl3n
>
> I was using gl3n then switched to gfm math. Try gfm, IIRC it
> should work without much PITA because it stores matrices
> row-major way, so you don't have to transpose it like with
> OpenGL. Can't say anything about dlib though, I tried it a bit
> with dagon engine, but just didn't stick for long.
I think you are mistaken, gfm:math also stores matrices
line-major so you _have_ to transpose them.
The problem with row-major is it makes matrix literals read
transposed vs the math notation.
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