Messing with OpenGL in D
JN
666total at wp.pl
Thu Dec 6 05:09:22 UTC 2018
On Wednesday, 5 December 2018 at 19:12:34 UTC, Nadir Chowdhury
wrote:
> I'm fairly new to Dlang, but have learnt the basics. I wondered
> how I would be able to make an OpenGL-based Engine in D, what
> libraries would I need? Your help will be much appreciated!
>
> - NCPlayz
I use Derelict's GLFW bindings -
https://github.com/DerelictOrg/DerelictGLFW3 to create the OpenGL
context and stuff.
If you need a math library, dlib math from
https://code.dlang.org/packages/dlib is probably the best place
to start. gl3n is also nice, but it uses row-major matrices, so
you have to remember to always transpose them when uploading to
OpenGL.
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