Generic Property Implementation
bauss
jj_1337 at live.dk
Tue Feb 20 14:34:53 UTC 2018
Would there be a reason why this wouldn't be a good
implementation?
If so what and how could it be improved?
Are there flaws in an implementation like this?
struct Property(T, bool readOnly = false)
{
import std.traits : isScalarType, isArray,
isAssociativeArray, isSomeString;
private T _value;
T __GET() { return _value; }
static if (readOnly)
{
private
{
void __SET(T newValue) { _value = newValue; }
void opAssign(T newValue)
{
__SET(newValue);
}
}
}
else
{
void __SET(T newValue) { _value = newValue; }
void opAssign(T newValue)
{
__SET(newValue);
}
}
bool opEquals(T other)
{
static if (isScalarType!T || isArray!T ||
isAssociativeArray!T)
{
return _value == other;
}
else
{
if (_value is other) return true;
if (_value is null || other is null) return false;
if (typeid(_value) == typeid(other)) return
_value.opEquals(other);
return _value.opEquals(other) &&
other.opEquals(_value);
}
}
static if (!(isArray!T) && !(isAssociativeArray!T))
{
int opCmp(T other)
{
static if (isScalarType!T)
{
if (_value < other) return -1;
if (_value > other) return 1;
return 0;
}
else
{
return _value.opCmp(other);
}
}
}
string toString()
{
static if (isArray!T && isSomeString!T)
{
return _value;
}
else static if (__traits(hasMember, T, "toString"))
{
return _value.toString();
}
else
{
import std.conv : to;
return to!string(_value);
}
}
alias __GET this;
}
alias ReadOnlyProperty(T) = Property!(T, true);
---
This would allow something like this:
class Foo
{
ReadOnlyProperty!int bar;
Property!string baz;
Property!int faz;
Property!Bar bar2;
}
class Bar
{
int boo;
}
Which can be used like:
auto foo = new Foo;
foo.baz = "Hello";
foo.baz = foo.baz ~ " World!";
foo.faz = 250 + foo.bar;
foo.bar2 = new Bar;
foo.bar2.boo = 200;
import std.stdio;
writeln(foo.bar);
writeln(foo.baz);
writeln(foo.faz);
writeln(foo.bar2.boo);
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