Game and GC
Guillaume Piolat
first.last at gmail.com
Sat Feb 24 07:12:21 UTC 2018
On Friday, 23 February 2018 at 01:54:07 UTC, Leonardo wrote:
> Hi, I'm new to language and games.
> Many people say that GC is bad and can slow down your project
> in some moments.
> What can happen if I create a game using D without worrying
> with memory management?
> (using full GC)
From my experience a combination of the following is necessary:
- not having the audio thread registered
- using pools aggressively for game entities
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