DerelictGL3 and glBegin() access violation.
bauss
jj_1337 at live.dk
Wed Feb 28 12:36:37 UTC 2018
On Wednesday, 28 February 2018 at 12:02:27 UTC, Kayomn wrote:
> Maybe I'm missing something, but whenever I attempt to call
> glBegin() with anything my program immediately encounters an
> access violation.
>
> I've got a very simple setup, with this being my main:
>
> import base.application;
>
> import derelict.opengl3.gl3;
> import derelict.glfw3.glfw3;
>
> int main(string[] args) {
> DerelictGL3.load();
>
> version (Windows) {
> DerelictGLFW3.load(".\\dll\\glfw3.dll");
> } else {
> DerelictGLFW3.load();
> }
> return Application(args).run();
> }
>
> And I'm remembering to reload after creating the GL context in
> the window class:
>
> public this(int width,int height,string title) {
> if (glfwInit()) {
> // Hint configuration.
> glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR,3);
> glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR,3);
> glfwWindowHint(GLFW_RESIZABLE,false);
> glfwWindowHint(GLFW_OPENGL_PROFILE,GLFW_OPENGL_CORE_PROFILE);
>
> this.nextTick = Time.getTicks();
> this.handle = glfwCreateWindow(
> this.width = width,
> this.height = height,
> toStringz(this.title = title),
> null,
> null
> );
>
> if (this.handle is null) {
> // Failure.
> Debug.log("GLFW Error: Failed to create window handle
> instance.");
> glfwTerminate();
> } else {
> import derelict.opengl3.gl3 : DerelictGL3;
>
> // Set positon.
> glfwSetWindowPos(this.handle,100,100);
> glfwMakeContextCurrent(this.handle);
> DerelictGL3.reload();
> }
> } else {
> Debug.log("GLFW Error: Failed to intialize.");
> }
> }
>
> Is this a DerelictGL3 bug? Am I missing something else that I
> should be initializing? Other things like glClear() seem to be
> working fine.
Most likely a library issue. Are you sure that you link to the
libraries correctly etc.?
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