how to create an array of scoped objects ?
Flaze07
christianseiji.cs at gmail.com
Tue Jul 3 16:26:31 UTC 2018
On Tuesday, 3 July 2018 at 15:06:28 UTC, Mike Parker wrote:
> ..
> That said, the GC in D runs when main exits anyway, so the
> destructor in your example will be called. That's why I warned
> earlier about it being nondeterministic. For example, if you
> have a Texture instance that depends on the context of the
> RenderWindow, but the RenderWindow's destructor runs first, you
> could potentially see a crash on exit depending on the
> implementation of DSFML, SFML, and the system graphics driver.
I see, so that's what you meant, thank you
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