Passing C++ class to DLL for callbacks from D (Steam)
cc
cc at nevernet.com
Sun Jun 10 01:35:40 UTC 2018
On Saturday, 9 June 2018 at 14:11:13 UTC, evilrat wrote:
> However steam devs decided to shield actual pointer and return
> pointer sized integer when C API is used(or they just screw
> up?). Anyway, the pointers for subsystems returned by context
> calls on C++ API and mirrored C API calls are different, but
> they also have some mechanism for filtering this stuff, that
> way both integer handle and pointer calls the same underlying
> implementation, but C API call again is shielded so setting up
> CallResult and CCallback are ignored.
>
>
> So my solution was just to make simple wrapper around C++
> context calls and pass that real pointer to D side.
I see, thank you for checking it out. Is it only the functions
that return the interface pointers e.g. ISteamUserStats that need
to be wrapped to use the class-based versions instead of the
steam_api_flat versions? Or does the entire callback system need
to be handled through the wrapper?
More information about the Digitalmars-d-learn
mailing list