New With Struct and Getting Class Object Pointers
Vijay Nayar
madric at gmail.com
Sun Sep 30 10:41:06 UTC 2018
On Sunday, 30 September 2018 at 10:28:25 UTC, Alex wrote:
> On Sunday, 30 September 2018 at 09:30:38 UTC, Vijay Nayar wrote:
>> Is there a way to either have a constant reference to a class
>> that can be set to a new value, or is there a way to convert
>> the class variable to a class pointer?
>
> I think, what you are facing here, is the different notion of
> const, as used from C++. The reasoning about it is described
> for example here:
> http://jmdavisprog.com/articles/why-const-sucks.html
> Jonathan is much better therein as I am.
>
> However, there are approaches to solve what you want to do. For
> example, there is a Rebindable around:
> https://dlang.org/library/std/typecons/rebindable.html
>
> ´´´
> import std.stdio;
> import std.typecons;
>
> void main()
> {
> class Thing {int dummy; }
> class ThingSaver {
> /*
> A const(Thing) could not be changed in setThing(),
> but a Rebindable can be reassigned, keeping t const.
> */
> Rebindable!(const Thing) t;
>
> void setThing(in Thing thing) {
> t = thing; // No pointers in use :)
> }
> const(Thing) getThing() const {
> return t;
> }
> }
>
> Thing t1 = new Thing();
>
> ThingSaver saver = new ThingSaver();
> saver.setThing(t1);
> //saver.t.dummy = 5; fails as expected.
> const(Thing) t2 = saver.getThing();
> }
> ´´´
> I hope, I got your idea right...
That pretty much hits the nail on the head, and you're exactly
right about where my understanding was coming from (C++). In
fact, I'm moving a lot of code from C++ to D and finding
equivalents for a lot of high-performance index classes, which
end up using this kind of pattern.
Now I need to take the time to grok this article!
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