DUB / compiling same source and config to different windows subsystems in 32/64 bit
evilrat
evilrat666 at gmail.com
Tue Mar 5 02:13:30 UTC 2019
On Monday, 4 March 2019 at 18:34:09 UTC, Robert M. Münch wrote:
> Hi, when compiling a minimal Windows GUI app (using WinMain())
> and compiling it with DUB, the 32-bit x86 version is a
> character subsystem EXE (writeln works) and for x86_64 it's a
> GUI subsystem EXE (writeln doesn't work). Since compiling the
> same source, with the same DUB config file, I would expect the
> x86 and x86_64 version to be equal.
>
> That's the DUB JSON I use:
>
> {
> "targetType" : "executable",
>
> "libs-windows-x86_64": ["user32", "gdi32"],
> "libs-windows-x86" : ["gdi32"],
> }
>
> So, how can I get a character subsystem for x86_64 and a GUI
> subsystem for x86?
For MS linker just pass the linker flag /SUBSYSTEM:CONSOLE for
console, or /SUBSYSTEM:WINDOWS for no console, it also detects
that by the presence of WinMain(), more about linker[1]
This should do for MS linker
"lflags-windows-x86_64": ["/SUBSYSTEM:CONSOLE"],
"lflags-windows-x86_mscoff": ["/SUBSYSTEM:WINDOWS"]
For old optlink x86 it is a bit harder, you need to include
special .def file that has instruction for linker, here is an
example from dlangui[2], adding it with linker libs should work,
probably, or maybe, or...
Ok while I writting this I checked dlangui example[3], so do this
with that def file
"sourceFiles-windows-x86": ["$PACKAGE_DIR/src/win_app.def"],
[1]
https://docs.microsoft.com/en-us/cpp/build/reference/subsystem-specify-subsystem?view=vs-2017
[2] https://github.com/buggins/dlangui/blob/master/src/win_app.def
[3]
https://github.com/buggins/dlangui/blob/master/examples/example1/dub.json#L14
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