DUB / compiling same source and config to different windows subsystems in 32/64 bit
evilrat
evilrat666 at gmail.com
Tue Mar 5 04:32:57 UTC 2019
On Tuesday, 5 March 2019 at 03:48:22 UTC, Mike Parker wrote:
> I stopped using WinMain with D a long time ago. It's not
> necessary. If you always use `main`, then both linkers will
> provide you with a console subsystem app by default. That's
> particularly useful during development. You can add a
> configuration to your dub.json that turns on the windows
> subsystem for both linkers.
>
> For OPTLINK (x86) you only need to pass to the linker
> `/SUBSYSTEM:windows`.
>
> For the MS linker (x86_mscoff, x86_64) you need to that and you
> need to specify that the entry point is `main`, because it will
> expect `WinMain` when you specify the windows subsystem. You
> can do that with `/ENTRY:mainCRTStartup`
>
> https://docs.microsoft.com/en-us/cpp/build/reference/subsystem-specify-subsystem?view=vs-2017
> https://docs.microsoft.com/en-us/cpp/build/reference/entry-entry-point-symbol?view=vs-2017
All of this should be added on dub docs with small snippets and
explanation as a section dedicated to Windows and maybe even on D
docs as well, because you know, it shows up again and again from
time to time.
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