Operator Overloading with multiple return types
drug
drug2004 at bk.ru
Fri Mar 15 22:42:15 UTC 2019
16.03.2019 1:30, eXodiquas пишет:
> On Friday, 15 March 2019 at 21:46:50 UTC, Ali Çehreli wrote:
>> On 03/15/2019 02:43 PM, Sebastiaan Koppe wrote:
>>> On Friday, 15 March 2019 at 21:35:12 UTC, eXodiquas wrote:
>>>> Is there any way to achive this behaivour with D2?
>>>
>>> Yep. Just make the return type in the function declaration `auto`.
>>> You are then free to return a different type in each static branch.
>>
>> Or use template constraints:
>>
>>
>> struct Vector {
>> Vector opBinary(string op)(Vector rhs)
>> if (op == "+") {
>> return Vector();
>> }
>>
>> double opBinary(string op)(Vector rhs)
>> if (op == "/") {
>> return 0.5;
>> }
>> }
>>
>> Ali
>
> Thanks for the quick and simple answers, but I don't get this one. If I
> do it that way the compiler doesn't know which function to call, or am I
> doing something wrong?
>
> Vector2 opBinary(string op)(Vector2 rhs) {
> if (op == "+") {
> return Vector2(this.x + rhs.x, this.y + rhs.y);
> } else if (op == "-") {
> return Vector2(this.x - rhs.x, this.y - rhs.y);
> }
> }
>
> float opBinary(string op)(Vector2 rhs) {
> if (op == "*") {
> return this.x * rhs.x + this.y * rhs.y;
> }
> }
>
> This gives me the error:
> overloads (Vector2 rhs) and (Vector2 rhs) both match argument list for
> opBinary
>
> eXodiquas
You add wrong braces (`if` here is part of method signature not its body):
```
Vector2 opBinary(string op)(Vector2 rhs) if (op == "+")
{
return Vector2(this.x + rhs.x, this.y + rhs.y);
}
Vector2 opBinary(string op)(Vector2 rhs) if (op == "-")
{
return Vector2(this.x - rhs.x, this.y - rhs.y);
}
float opBinary(string op)(Vector2 rhs) if (op == "*")
{
return this.x * rhs.x + this.y * rhs.y;
}
```
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