how to implement a function in a different D source file
Omar
zelux at gmx.us
Wed Nov 27 23:32:34 UTC 2019
Oh I see, it seems like the answers I'm getting imply that you
have the option of a pure interface or pure implementation but not
a mix. I see how I could elaborate more on what I was asking
about.
As long as you only import the file but not try to compile the
same module twice right ?
So just to be clear, in D you can't do something like.
/+ a.d +/
void func1 () { /+ do stuff +/ }
void func2 () { /+ do stuff +/ }
void func3 () ;
/+ b.d +/
void func_x1 () { /+ do stuff +/ }
void func3 () { /+ true stuff +/ }
this forks into a second question but I think still fits this
thread as it could just be seen as another form of the same
question.
Is there a way to define some functions in the body of a class
definition, and define others outside of it in other places in the
source file ?
example
/+ top.d +/
import stuff = other_stuff ;
class system {
int a,b,c,d ;
float x,y,z ;
stuff.struct1 p,i,e ;
stuff.struct2 l,t,v ;
int test (int CMD) { /+ do stuff +/ }
int maintenance (stuff.struct) { /+ do stuff +/ }
int connect () ;
stuff.struct3 eval (stuff.op[] pipeline) ;
void reset (int node) ;
void save (stuff.struct_x state) ;
void exportFile (string name) ;
void loadFromStream () ;
void loadFromFile () ;
}
/+ implement those 7 functions here or in other files +/
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