getting rid of immutable (or const)

berni someone at
Thu Sep 5 07:54:58 UTC 2019

I still struggle with the concept of immutable and const:

> import std.stdio;
> void main()
> {
>     auto p = Point(3);
>     auto q = p.x;
>     writeln(typeof(q).stringof);
> }
> struct Point
> {
>     @property immutable long x;
> }

The type of q is immutable(long). But I need a mutable q. I found 
two ways:

a) long q = p.x;
b) auto q = cast(long)p.x;

Either way I've to specify the type "long" which I dislike (here 
it's not a real burdon, but with more complicated types it might 
be). Is there a way, to make q mutable without having to write 
the type explicitly?

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