Storing a reference to the calling object
Tim
t.oliver at windowslive.com
Sat May 23 09:27:46 UTC 2020
Hi all, I'm a little new to D and I'm wondering how I can store a
reference to the calling object. I want to create a reference to
an object's parent so that each time I go to update the sprite,
it is able to grab its position from the parent.
So if I have:
class Sprite{
/// Postional components of the sprite
int* x, y;
SDL_Surface* image_surface;
auto parent;
this(const char* path, auto parent){
writeln(*x);
this.parent = parent;
}
void update(){
// Copy loaded image to window surface
writeln("Sprites x: ", *x);
SDL_Rect dstRect;
dstRect.x = parent.x;
dstRect.y = parent.y;
SDL_BlitSurface(image_surface, null, g_surface, &dstRect);
}
}
And call it like so:
sprite = new Sprite(path, this);
How can I make this sort of thing work? Thanks a lot in advance
for the help!
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