GC.LDC2 on Android

Danny Arends Danny.Arends at gmail.com
Tue Sep 8 11:17:45 UTC 2020

Hey all,

I'm porting my 3D engine to Android (so far most of the work is 
going smoothly). However, I had random crashes which I first 
suspected was due to how I do multi-threading, but after 
debugging it turns out that the Garbage Collector is the issue.

The crash always happens after entering the function:


The critical sections of the 3D engine are @nogc, but for some 
non-critical parts of the application I still use the GC.

Does anyone have any experience with using D on android, and 
using the garbage collector ???

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