Use bindbc-sdl statically

Ishax isaacbunsen at gmail.com
Sat Apr 24 17:38:24 UTC 2021


On Saturday, 24 April 2021 at 17:20:06 UTC, russhy wrote:
> This should work

I just tried your code. I get:
```Program exited with code -1073741701```

I put the libraries straight into the project root this time.
```sdl
name "sdl2try2"
description "A minimal D application."
authors "Isaac"
copyright "Copyright © 2021, Isaac"
license "proprietary"
dependency "bindbc-sdl" version="~>0.1.0"
versions "BindSDL_Static"
subConfigurations "bindbc-sdl" "staticBC"
sourceFiles "sdl2.lib" "sdl2_image.lib"
```
```d
import bindbc.sdl;
import core.stdc.stdio;

const SCREEN_WIDTH = 1024;
const SCREEN_HEIGHT = 720;

int main() {
   SDL_Window* window = null;
   SDL_Surface* screenSurface = null;
   if (SDL_Init(SDL_INIT_VIDEO) < 0) {
     printf("could not initialize sdl2: %s\n", SDL_GetError());
     return 1;
   }
   window = SDL_CreateWindow(
			    "hello_sdl2",
			    SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
			    SCREEN_WIDTH, SCREEN_HEIGHT,
			    SDL_WINDOW_SHOWN
			    );
   if (window == null) {
     printf("could not create window: %s\n", SDL_GetError());
     return 1;
   }
   screenSurface = SDL_GetWindowSurface(window);
   SDL_FillRect(screenSurface, null, 
SDL_MapRGB(screenSurface.format, 0xFF, 0xFF, 0xFF));
   SDL_UpdateWindowSurface(window);
   SDL_Delay(2000);
   SDL_DestroyWindow(window);
   SDL_Quit();
   return 0;
}
```


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