how to import .lib library
Timofeyka
pactiks at gmail.com
Sun Aug 15 10:12:17 UTC 2021
On Sunday, 15 August 2021 at 10:05:15 UTC, Mike Parker wrote:
> You don't import a .lib file. They are for the linker, not the
> compiler. How you make use of it depends on what sort of
> library it is and how you're building your project.
>
> If this is all new to you, it will be easier just to specify
> here which library it is that you're wanting to use, then I or
> someone else can give you directions. But the general idea is
> as follows.
>
> If it's a D library, you'll need access to the source code (or
> alternatively, D interface files that have a .di extension, but
> that's another topic). That's what you use at compile time via
> the `import` statement. When you import, for example,
> `std.stdio`, you are importing the module from the Phobos
> source tree that ships with the compiler.
>
> If the library is registered with the dub repository, then you
> can use dub to manage and build your project to make life
> easier. The library's source will be available to import, and
> dub will build the library and make sure it's linked.
>
> If the library is not registered with dub, you'll need to
> download the source somewhere, make sure it's on the import
> path (use the `-I` switch on the compiler command line with the
> source path, e.g., `-I/path/to/source`), you'll need to make
> sure the library is compiled separately from your project, and
> then you'll need to give the lib file to the compiler on the
> command line along with your source (e.g., `dmd app.d
> library.lib`).
>
> If it's a C library, you'll need to translate the C API to D
> (not the source code, just the type and function declarations)
> if it hasn't been done already. Then you import the translated
> D files and give the .lib file to the compiler as above.
Thank you for your reply!
I wanted to link to my project another project without source
code.
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