foreach() behavior on ranges
frame
frame86 at live.com
Tue Aug 24 10:05:34 UTC 2021
On Tuesday, 24 August 2021 at 09:26:20 UTC, jfondren wrote:
> I think you strayed from the beaten path, in a second way, as
> soon as your range's lifetime escaped a single expression, to
> be possibly used in two foreach loops. With ranges, as you do
> more unusual things, you're already encouraged to use a more
> advanced range. And ranges already have caveats for surprising
> behavior, like map/filter interactions that redundantly execute
> code. So I see this as a documentation problem. The current
> behavior of 'if you break then the next foreach gets what you
> broke on' is probably a desirable behavior for some uses:
Yes, I have a special case where a delegate jumps back to the
range because something must be buffered before it can be
delivered.
> ```d
> import std;
>
> class MyIntRange {
> int[] _elements;
> size_t _offset;
>
> this(int[] elems) { _elements = elems; }
>
> bool empty() { return !_elements || _offset >=
> _elements.length; }
>
> int front() { return _elements[_offset]; }
>
> void popFront() { _offset++; }
> }
>
> void main() {
> auto ns = new MyIntRange([0, 1, 1, 2, 3, 4, 4, 4, 5]);
> // calls writeln() as many times as there are numbers:
> while (!ns.empty) {
> foreach (odd; ns) {
> if (odd % 2 == 0) break;
> writeln("odd: ", odd);
> }
> foreach (even; ns) {
> if (even % 2 != 0) break;
> writeln("even: ", even);
> }
> }
> }
> ```
That is just weird. It's not logical and a source of bugs. I
mean, we should use foreach() to avoid loop-bugs. Then it's a
desired behavior to rely on that?
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