Working with ranges
Elmar
chrehme at gmx.de
Sat May 29 19:55:30 UTC 2021
On Wednesday, 26 May 2021 at 15:07:12 UTC, Jack wrote:
> On Wednesday, 26 May 2021 at 13:58:56 UTC, Elmar wrote:
>> On Saturday, 8 December 2018 at 03:51:02 UTC, Adam D. Ruppe
>> wrote:
>>> [...]
>>
>> That's amazing, this should be one thing that should appear in
>> every tutorial just right at the start! I was looking hours
>> for a way to generate an "iterator" (a range) from a
>> fixed-size array which doesn't copy the elements (unless
>> elements are deleted/added).
>>
>> [...]
>
> maybe array from std.array to make that range in array of its
> own?
The main incentive here is, that I would like to obtain an
iterator (some kind of access view) over a background storage
which can be anywhere in memory which I don't care about. It
might be on stack frame. In many or most of the cases the use
case doesn't actually require GC-allocation. `array()` does
GC-allocation and personally, I think `array()` should be avoided
whereever the use case doesn't justify GC-allocation, at least if
you care for *logically correct* memory management of your
program.
GC-allocation might just work the same way (most of the time even
better than with stack-allocated storage due to design of D) and
it adds convenience for you to omit explicit destruction calls
which can spare you some conditional checks if the need for
destruction depends on runtime cases. But with logical
correctness I mean appropriateness here, an allocation scheme
which reflects the nature of a variable's lifetime correctly. For
example, if the lifetime, maximum storage requirements or the
de-/allocation points in code are already known at compile-time
then GC-allocation isn't appropriate. It has many drawbacks in
performance critical sections, such as non-deterministic
destruction time (which probably is the worst), the overhead of
scanning GC-allocated regions and the memory fragmentation caused
by dynamic allocation (i.e. non-deterministic available storage
space) and in the worst case provides additional attack vectors,
e.g. with heap overflows or use-after-free. In many cases, it is
just better to GC-allocate an entire growable pool or slaps of
objects for fast use-case specific allocation.
So whatfor I would like to use an iterator? An iterator basically
is a meta-data structure which stores meta data (like indices and
pointers) for accessing another data structure's contents. And if
I just want to change the access of or iteration over a data
structure then I don't need to touch how the actual data or
memory is stored and I don't even require expensive memory
allocation when I could rearrange the iterator contents inplace
and if the meta data is much smaller than the actual data. All
that is not achieved by `array()`. `array()` is not an iterator
but a dynamically allocated copy. Using an iterator like
`array[]` saves me expensive GC-allocations. When I only want to
access a data structure but not mofify it then GC-allocation
would not fit the lifetime logic of a variable.
When I understand correctly then the iterator concept in D is
called "range". Ranges neither designate a data structure nor a
specific data arrangement but it defines a generic access
interface of aggregate data whose purpose is to work independent
of whatever data structure is accessed via this interface.
Now, I'm only missing methods to allocate range iterators on the
stack or modifying iterators inplace.
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