Why do immutable variables need reference counting?
Paul Backus
snarwin at gmail.com
Mon Apr 11 15:02:49 UTC 2022
On Monday, 11 April 2022 at 12:12:39 UTC, Salih Dincer wrote:
> It worked for me in a different way.
>
>> 1 is (about to be) alive!
> 2 is (already) dead.
> 2 is (already) dead.
> 2 is (already) dead.
>
>> 2 is (already) dead.
> 2 is (already) dead.
> Hello D!
> 1 is (already) dead.
>
> Because I changed the code like this.
>
> ```d
>
> struct S
> {
> . . .
>
> string toString() { return ""; }
> }
>
> //S test(inout S s)/*
> S test(S s)//*/
> {
> s.i = 2;
> return s;
> }
>
> void main()
> {
> immutable s = S(1);
> test(s).writeln;
> "Hello".writefln!"%s D!";
> }
> ```
>
> If the inout is set, it does not allow compilation.
Because `S` does not contain any pointers or references, you are
allowed to create a mutable *copy* of an `S` from an `immutable`
source. That's what happens when you pass it to `test`.
The extra destructor calls come from the copies made by `test`
and `writeln`. If you add a copy constructor, you can see this
happening in the output:
```d
struct S {
/* ... */
this(ref inout typeof(this) other) inout {
this.i = other.i;
writeln(i, " was copied.");
}
}
```
```
1 is (about to be) alive!
1 was copied.
2 was copied.
2 is (already) dead.
2 was copied.
2 was copied.
2 was copied.
2 is (already) dead.
2 is (already) dead.
2 is (already) dead.
2 is (already) dead.
Hello D!
1 is (already) dead.
```
1 constructor call + 5 copies = 6 destructor calls.
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