Is it possible to make a library (dll/so) from separated .d files?
dog2002
742617000027 at aaathats3as.com
Mon Apr 3 15:56:27 UTC 2023
On Monday, 3 April 2023 at 11:29:12 UTC, Hipreme wrote:
> On Monday, 3 April 2023 at 09:08:42 UTC, dog2002 wrote:
>> Hello. The title sounds weird, but I try to explain it better.
>>
>> In Unreal Engine and Unity, source code files don't use main()
>> and other important functions. They have only a class. Like
>> this:
>>
>> ```
>> class SomeClass: someInterface
>> {
>> AFunctionFromTheInterface1()
>> {
>>
>> }
>>
>> AFunctionFromTheInterface2()
>> {
>>
>> }
>> }
>> ```
>>
>> And then all the source code files will be compiled into a
>> single .dll/.so library, so the game engine can use one in a
>> game.
>>
>> I don't know what compiler does Unreal Engine use, but it uses
>> C++.
>>
> https://github.com/MrcSnm/HipremeEngine/blob/66618c7783d62107bcaad393d5af5b86c9387b34/api/source/hip/api/package.d#L58
Thank you, looks almost what I need!
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