Trying to understand map being a template
FeepingCreature
feepingcreature at gmail.com
Sat Jan 6 18:17:20 UTC 2024
On Saturday, 6 January 2024 at 17:57:06 UTC, Paul Backus wrote:
> On Friday, 5 January 2024 at 20:41:53 UTC, Noé Falzon wrote:
>> In fact, how can the template be instantiated at all in the
>> following example, where no functions can possibly be known at
>> compile time:
>>
>> ```
>> auto do_random_map(int delegate(int)[] funcs, int[] values)
>> {
>> auto func = funcs.choice;
>> return values.map!func;
>> }
>> ```
>>
>> Thank you for the insights!
>
> It works for the same reason this example works:
>
> ```d
> void printVar(alias var)()
> {
> import std.stdio;
> writeln(__traits(identifier, var), " = ", var);
> }
>
> void main()
> {
> int x = 123;
> int y = 456;
>
> printVar!x; // x = 123
> printVar!y; // y = 456
> x = 789;
> printVar!x; // x = 789
> }
> ```
To clarify, what this actually compiles to is:
```d
void main()
{
int x = 123;
int y = 456;
void printVar_x()
{
import std.stdio;
writeln(__traits(identifier, x), " = ", x);
}
void printVar_y()
{
import std.stdio;
writeln(__traits(identifier, y), " = ", y);
}
printVar_x;
printVar_y;
x = 789;
printVar_x;
}
```
Which lowers to:
```d
struct mainStackframe
{
int x;
int y;
}
void printVar_main_x(mainStackframe* context)
{
import std.stdio;
writeln(__traits(identifier, context.x), " = ", context.x);
}
void printVar_main_y(mainStackframe* context)
{
import std.stdio;
writeln(__traits(identifier, context.y), " = ", context.y);
}
void main()
{
// this is the only "actual" variable in main()
mainStackframe frame;
frame.x = 123;
frame.y = 456;
printVar_main_x(&frame);
printVar_main_y(&frame);
frame.x = 789;
printVar_main_x(&frame);
}
Same with `map`.
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