Taking a copy of an object
Hasan Aljudy
hasan.aljudy at gmail.com
Thu Aug 3 16:12:06 PDT 2006
Tom S wrote:
> Derek wrote:
>
>> On Thu, 03 Aug 2006 14:26:08 +0100, Bruno Medeiros wrote:
>>
>>> Derek Parnell wrote:
>>>
>>>> Currently there doesn't seem to be any standard D mechanism (read:
>>>> operator) to take a copy of an object. So are there any suggestions
>>>> for a
>>>> name that we can all agree on; one that might become an unofficial
>>>> standard?
>>>> For arrays we have the 'dup' property but for objects there is
>>>> nothing that
>>>> the compiler assumes. I'm partial to 'onDup' or 'onCopy', and maybe
>>>> even a
>>>> 'onDeepCopy' as an additional function.
>>>>
>>>> Example:
>>>>
>>>> class Foo
>>>> {
>>>> int x;
>>>> Bar b;
>>>>
>>>> this(int y) {
>>>> x = y;
>>>> b = new Bar(y);
>>>> }
>>>>
>>>> Foo onCopy()
>>>> {
>>>> Foo t;
>>>> t = new Foo(x);
>>>> return t;
>>>> }
>>>> }
>>>>
>>>> . . .
>>>> auto backup = q.onCopy();
>>>>
>>> What's the "on" prefix for? I think the name should be something like:
>>
>>
>> The 'on' prefix is a *hint* to Walter that I'd really like this
>> function to
>> be invoked via a new operator and not necessariliy called directly.
>
>
>
> Somehow, 'on' doesn't sound like an operator. On the other hand 'op'
> does...
I think he meant op ..
heheh .. when I first read the specs on operator overloading I got
confused and, in my mind, I read all the opXxxx functions as onXxxx
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