Lazy eval
Walter Bright
newshound at digitalmars.com
Mon Aug 21 14:18:04 PDT 2006
Frank Benoit wrote:
> I think the lazy eval is a great feature, but in this form it has also
> great drawbacks.
>
> The code isn't that much readable as it was before. You don't know what
> will happen. Will that expression be evaluated or not? Or will it be
> evaluated more than once?
It's true there is no clue from the user's side which it is. But there
also isn't a clue whether the arguments are in, out, or inout. There
also is no syntactic clue what the function *does*. One must look at the
function interface and documentation to use it successfully anyway.
It's going to take some caution to use this capability in a productive way.
> There is no possibility to choose between
>
> func( char[] a ) vs. func( char[] delegate() dg )
>
> func( funcRetInt() ); vs. func( &funcRetInt );
That's right.
> It would be really important for me to have readable code. I want to
> look at the code, and want to have an impression what will happen.
I hear you, but I'll argue that the onus is on the function designer to
have a name for the function that clues the user in to what it does. I
know my example code has functions named "foo" a lot, but such a generic
meaningless name would be unacceptable for production code.
> What really would help, is if the the delegate is marked in some way as
> such. In the last releases of DMD the {} syntax was there. With it you
> needed the return statement. Perhaps we can choose the {} syntax with an
> optional return statement....
>
>
> { "abc" } => char[] delegate()
> { return "abc"; } => char[] delegate()
>
> func( "abc" ) calls func( char[] a )
> func({ "abc" }) calls func( char[] delegate() dg )
> func({ return "abc"; }) calls func( char[] delegate() dg )
>
> With that syntax one can immidiatly see "this is a delegate, if it is
> called or not or more than once depends on func()" and the more typing
> of {} is not too much.
I agree with you that replacing exp with { return exp; } is clear and
not much additional typing. But I've discovered over and over to my
surprise that the additional typing causes people to not realize that D
has that capability. The extra typing simply kills it.
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