Changes before 1.0
Bill Baxter
dnewsgroup at billbaxter.com
Sun Dec 3 23:52:12 PST 2006
janderson wrote:
> Bill Baxter wrote:
>> janderson wrote:
>>>> It would be helpful if the following code would work:
>>>> enum TestEnum {
>>>> Value1, Value2
>>>> }
>>>> writefln("%s", TestEnum.Value2);
>>
>> I agree that I've wanted this kind of feature before too, but I don't
>> want it at the expense of bloating every single library that contains
>> enums with lots of string equivalents that will never get used in real
>> code. I.e. this kind of thing is really only useful for debug or
>> prototype code.
>> --bb
>
> I don't agree on this point (that it would only be used in debug). As I
> said, in scripting (ie game ai ect...) and in plugin libraries (ie
> maya) its common place to use a string lookup for enums. The code isn't
> *much* longer or more bug pron
Mmmm -- bug pr0n. *much* longer ... more bug pr0n.... :-)
> to write unless you go the other way and
> want it to be efficient (ie string->enum is more complex then
> enum->string). Still both cases are pretty trivial to write in code.
>
> I guess the main thing going for it is that users would recognize the
> pattern much more quickly (ie readability) although it does reduce the
> chance of offset errors (had one of those just the other day).
>
> -Joel
Useful for bridging with scripting code. That's a good point. Python
has no enums either, so they sometimes get turned into strings when
going into Python land.
Hey Kirk if you're listening, what does PyD do with enums?
--bb
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