Is there a module that supports OpenGL 2.0?

Lucas Goss lgoss007 at gmail.com
Thu Feb 23 17:02:41 PST 2006


And in glee_h.d (too big to post whole thing), I added comments to the 
following:

line 3813:
//const int GL_VERTEX_ARRAY_EXT=0x8074;
//const int GL_NORMAL_ARRAY_EXT=0x8075;
//const int GL_COLOR_ARRAY_EXT=0x8076;
//const int GL_INDEX_ARRAY_EXT=0x8077;
//const int GL_TEXTURE_COORD_ARRAY_EXT=0x8078;
//const int GL_EDGE_FLAG_ARRAY_EXT=0x8079;
//const int GL_VERTEX_ARRAY_SIZE_EXT=0x807A;
//const int GL_VERTEX_ARRAY_TYPE_EXT=0x807B;
//const int GL_VERTEX_ARRAY_STRIDE_EXT=0x807C;
//const int GL_VERTEX_ARRAY_COUNT_EXT=0x807D;
//const int GL_NORMAL_ARRAY_TYPE_EXT=0x807E;
//const int GL_NORMAL_ARRAY_STRIDE_EXT=0x807F;
//const int GL_NORMAL_ARRAY_COUNT_EXT=0x8080;
//const int GL_COLOR_ARRAY_SIZE_EXT=0x8081;
//const int GL_COLOR_ARRAY_TYPE_EXT=0x8082;
//const int GL_COLOR_ARRAY_STRIDE_EXT=0x8083;
//const int GL_COLOR_ARRAY_COUNT_EXT=0x8084;
//const int GL_INDEX_ARRAY_TYPE_EXT=0x8085;
//const int GL_INDEX_ARRAY_STRIDE_EXT=0x8086;
//const int GL_INDEX_ARRAY_COUNT_EXT=0x8087;
//const int GL_TEXTURE_COORD_ARRAY_SIZE_EXT=0x8088;
//const int GL_TEXTURE_COORD_ARRAY_TYPE_EXT=0x8089;
//const int GL_TEXTURE_COORD_ARRAY_STRIDE_EXT=0x808A;
//const int GL_TEXTURE_COORD_ARRAY_COUNT_EXT=0x808B;
//const int GL_EDGE_FLAG_ARRAY_STRIDE_EXT=0x808C;
//const int GL_EDGE_FLAG_ARRAY_COUNT_EXT=0x808D;
//const int GL_VERTEX_ARRAY_POINTER_EXT=0x808E;
//const int GL_NORMAL_ARRAY_POINTER_EXT=0x808F;
//const int GL_COLOR_ARRAY_POINTER_EXT=0x8090;
//const int GL_INDEX_ARRAY_POINTER_EXT=0x8091;
//const int GL_TEXTURE_COORD_ARRAY_POINTER_EXT=0x8092;
//const int GL_EDGE_FLAG_ARRAY_POINTER_EXT=0x8093;

line 4414:
//const int GL_COLOR_INDEX1_EXT=0x80E2;
//const int GL_COLOR_INDEX2_EXT=0x80E3;
//const int GL_COLOR_INDEX4_EXT=0x80E4;
//const int GL_COLOR_INDEX8_EXT=0x80E5;
//const int GL_COLOR_INDEX12_EXT=0x80E6;
//const int GL_COLOR_INDEX16_EXT=0x80E7;

line 4725:
//const int GL_PHONG_WIN=0x80EA;
//const int GL_PHONG_HINT_WIN=0x80EB;

line 4735:
//const int GL_FOG_SPECULAR_TEXTURE_WIN=0x80EC;

line 4795:
//const int GL_BGR_EXT=0x80E0;
//const int GL_BGRA_EXT=0x80E1;

line 8500:
//const int GL_COMPRESSED_RGB_S3TC_DXT1_EXT=0x83F0;
//const int GL_COMPRESSED_RGBA_S3TC_DXT1_EXT=0x83F1;

line 8582:
//const int GL_BYTE=0x1400;



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