GUI library

freeagle freeagle at inmail.sk
Mon Jul 31 06:38:35 PDT 2006


Lucas Goss wrote:
> freeagle wrote:
>> ... And what would you like it to be capable of. I have my own ideas, 
>> but i dont want to make something that pleases me, but will be refused 
>> by majority of the devs.
>>
> 
> I've been toying with the same idea (OpenGL GUI), but I haven't got 
> around to thinking about it too much...
> 
> I think it would be great to have the GUI library flexible enough that 
> it could be used in a 3D engine but at the same time be usable in a 
> stand alone application. Of course the main problem is that 3D engines 
> usually want to control all OpenGL calls to make the rendering as 
> efficient as possible.
> 
> I've also had some ideas for flexible transition effects, so I'm 
> interested to hear how you envision this part of the system. But that 
> can be discussed later...
> 
> Lucas

exactly, that's what I'd like to achieve. Making the lib usable for both 
apps and games, making the widgets universal ("Universal" is actually 
the name I'd like the lib to have) for both of them. No need to write 
widget logics again and again, just skin the controls using different theme.



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