Idea about memory management. Game related.
h3r3tic at remove.mat.uni.torun.pl
Fri Jun 2 16:45:07 PDT 2006
> Thank you Walter, this is all useful information. But what about array
> operations? Should one avoid using D arrays as well?
During the real-time loop, yeah... In my experience, even the most
innocent memory allocations trigger the GC - and if you have lots of mem
allocated, you're going to get stalls. There are at least two options here:
1. use malloc for D arrays - an array struct template might be useful
2. bribe Walter with some cookies so he implements std.gc.disable()
And just a quick note: if you use malloc'd arrays to store object
references, remember to add the array to the GC or your objects will get
Tomasz Stachowiak /+ a.k.a. h3r3tic +/
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