Image format libraries, raytracers and stuff

David Shoemaker mrshoe_X_gmailxxcom
Fri Jun 16 14:12:29 PDT 2006


In article <e3vra2$1trl$1 at digitaldaemon.com>, Stewart Gordon says...
>
>For those who are interested, I've uploaded a preliminary version of D3 to
>
>http://pr.stewartsplace.org.uk/d/d3.zip
>
>So far, the only output format I've implemented is a raw bitmap file. 
>And I've only tested it under Windows, but it should work under any 
>platform.
>
>As I say, it's only preliminary, so just about any aspect of the API is 
>subject to change!
>
>And I've had to work around this:
>
>http://d.puremagic.com/bugzilla/show_bug.cgi?id=85
>
>Stewart.
>
>-- 
>-----BEGIN GEEK CODE BLOCK-----
>Version: 3.1
>GCS/M d- s:-@ C++@ a->--- UB@ P+ L E@ W++@ N+++ o K-@ w++@ O? M V? PS- 
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>
>My e-mail is valid but not my primary mailbox.  Please keep replies on 
>the 'group where everyone may benefit.

Hey,
I just noticed this thread today, because I've finally had some time to spend on
Sol the last few days.  If any of you are using Sol or if you're interested in
contributing to it, let me know.  The ability to save the produced images (with
a possible option of never displaying them at all, as mentioned above) would be
a great addition.  As would uncommenting the mouse-look code and making sure
that works.  Anyways, I have lots of ideas and goals for the project.  Let me
know if you have any ideas or questions.

Thanks,
David Shoemaker





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