[frustration, sorry] Import conflict madness.

Bruno Medeiros brunodomedeirosATgmail at SPAM.com
Sun Jun 18 09:26:27 PDT 2006


Sean Kelly wrote:
> Dawid Ciężarkiewicz wrote:
>> You write your great soft in D. You're coding with smile because 
>> everything
>> in seems to be so good. You added few new files, new classes. Porting 
>> your
>> project from C++ to D seems to be so good idea. You type "make".
>>
>> And then out of nowhere: BANG!!!
>>
>> battle.d(31): import battle.map conflicts with cell.cell.map at
>> cell/cell.d(29)
> 
> For what it's worth, the symbol resolution rules styled after the C++ 
> class-scope rules.  On the surface, this does seem to provide solid 
> support for the approach: it's a sticky issue and an established 
> language has solved the problem this way, so why not do that?  However, 
> I think the reasons that this rule was chosen for C++ may be related to 
> language syntax that D simply doesn't have, thus reducing the strength 
> of the correlation.

I can't figure out what kind of parallel or comparison could be made of 
symbol resolution with a language that has no structured module system. 
What would be the analogous case in C++ for the situation mentioned 
above? What are the C++ class-scope rules?

-- 
Bruno Medeiros - CS/E student
http://www.prowiki.org/wiki4d/wiki.cgi?BrunoMedeiros#D



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