Any idea when the 1.0 spec will be out?

Lars Ivar Igesund larsivar at igesund.net
Wed Jun 21 11:35:31 PDT 2006


sailormoontw wrote:

> Hello:
> 
> I have read the Sinbad forum, which it's a Ogre3D in D. The author thinks
> with no 1.0 spec, it discourages them from making such a project. Ogre3D
> is nice and currently is one of good free DirectX wrappers. If Ogre3D can
> have the D version. I think it's a nice thing to the D community.
> 
> And...I am just curious, after 5 years, when will the 1.0 of D be out??
> Squirrel is a 2 years old language, and it already hits 2.1. And we
> remember Perl, Perl has their spec fixed fast in earlier version while
> Perl 6 is a bit slow.
> 
> I am not sure what is left in the version 1.0, but like an ordinary
> project it should have some timeline, or something left to do. 5 years
> aren't short, and to tell the truth I have a feeling that other languages
> would catch up by learning the merits of D, while D seems not final yet
> without a formal 1.0 version.

I disagree with Chris on the 1.0 part, Sinbad is quite possible to do, just
a lot of work to get a 3D engine that is inherently designed with C++ in
mind. I think new 3D engine designs based on what is possible in D, is a
much more worthwhile thing to do, or at least port a engine that don't use
multiple inheritance.

-- 
Lars Ivar Igesund
blog at http://larsivi.net
DSource & #D: larsivi



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