Any idea when the 1.0 spec will be out?

Chris Nicholson-Sauls ibisbasenji at gmail.com
Wed Jun 21 16:36:00 PDT 2006


Lars Ivar Igesund wrote:
> sailormoontw wrote:
> 
> 
>>Hello:
>>
>>I have read the Sinbad forum, which it's a Ogre3D in D. The author thinks
>>with no 1.0 spec, it discourages them from making such a project. Ogre3D
>>is nice and currently is one of good free DirectX wrappers. If Ogre3D can
>>have the D version. I think it's a nice thing to the D community.
>>
>>And...I am just curious, after 5 years, when will the 1.0 of D be out??
>>Squirrel is a 2 years old language, and it already hits 2.1. And we
>>remember Perl, Perl has their spec fixed fast in earlier version while
>>Perl 6 is a bit slow.
>>
>>I am not sure what is left in the version 1.0, but like an ordinary
>>project it should have some timeline, or something left to do. 5 years
>>aren't short, and to tell the truth I have a feeling that other languages
>>would catch up by learning the merits of D, while D seems not final yet
>>without a formal 1.0 version.
> 
> 
> I disagree with Chris on the 1.0 part, Sinbad is quite possible to do, just
> a lot of work to get a 3D engine that is inherently designed with C++ in
> mind. I think new 3D engine designs based on what is possible in D, is a
> much more worthwhile thing to do, or at least port a engine that don't use
> multiple inheritance.
> 

I maintain my stance on needing a 1.0 and the reason is simple: I was constantly 
rethinking my ideas regarding Sinbad because of New Feature X and all the nifty 
improvements it offered.  Although honestly, I'm starting to think the Sinbad project 
being a direct port of Ogre is a bad idea, and it should be a fresh from-scratch engine 
designed "in the spirit of" Ogre.  Unfortunately, I haven't the time nor the gumption to 
pull that heavy of a task off...  Its sad, really.

-- Chris Nicholson-Sauls



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