Any idea when the 1.0 spec will be out?

Boris Wang nano.kago at hotmail.com
Mon Jun 26 02:27:05 PDT 2006


In addition, reference return type, variable template parameter, etc.

The D is far from the 1.0 mile stone.

It's good time for us to have a rest, may be one years, two years...,  :(

"Stewart Gordon" <smjg_1998 at yahoo.com> 
??????:e7h24l$5p6$1 at digitaldaemon.com...
> sailormoontw wrote:
>> Hello:
>>
>> I have read the Sinbad forum, which it's a Ogre3D in D. The author thinks 
>> with no 1.0 spec, it discourages them from making such a project. Ogre3D 
>> is nice and currently is one of good free DirectX wrappers. If Ogre3D can 
>> have the D version. I think it's a nice thing to the D community.
>
> If you want to write a D version of Ogre3D, then I for one am not going
> to stop you.
>
>> And...I am just curious, after 5 years, when will the 1.0 of D be out??
>
> I think we should cross this bridge when we get to it.
>
> http://www.digitalmars.com/d/archives/digitalmars/D/35929.html
>
>> Squirrel is a 2 years old language, and it already hits 2.1. And we 
>> remember Perl, Perl has their spec fixed fast in earlier version while 
>> Perl 6 is a bit slow.
>
> It's not just age.
>
> - How complex is the product?
> - How many people have control over the specification?
> - How many people have control over the reference implementation?
> - How many hours a week are these people working on it?
> - Does the version numbering system make sense when compared with ours?
>
>> I am not sure what is left in the version 1.0, but like an ordinary 
>> project it should have some timeline, or something left to do.
> <snip>
>
> Lots of things left to do if you haven't noticed.
>
> Stewart.
> 





More information about the Digitalmars-d mailing list