Any idea when the 1.0 spec will be out?
nano.kago at hotmail.com
Mon Jun 26 02:27:05 PDT 2006
In addition, reference return type, variable template parameter, etc.
The D is far from the 1.0 mile stone.
It's good time for us to have a rest, may be one years, two years..., :(
"Stewart Gordon" <smjg_1998 at yahoo.com>
??????:e7h24l$5p6$1 at digitaldaemon.com...
> sailormoontw wrote:
>> I have read the Sinbad forum, which it's a Ogre3D in D. The author thinks
>> with no 1.0 spec, it discourages them from making such a project. Ogre3D
>> is nice and currently is one of good free DirectX wrappers. If Ogre3D can
>> have the D version. I think it's a nice thing to the D community.
> If you want to write a D version of Ogre3D, then I for one am not going
> to stop you.
>> And...I am just curious, after 5 years, when will the 1.0 of D be out??
> I think we should cross this bridge when we get to it.
>> Squirrel is a 2 years old language, and it already hits 2.1. And we
>> remember Perl, Perl has their spec fixed fast in earlier version while
>> Perl 6 is a bit slow.
> It's not just age.
> - How complex is the product?
> - How many people have control over the specification?
> - How many people have control over the reference implementation?
> - How many hours a week are these people working on it?
> - Does the version numbering system make sense when compared with ours?
>> I am not sure what is left in the version 1.0, but like an ordinary
>> project it should have some timeline, or something left to do.
> Lots of things left to do if you haven't noticed.
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