Image format libraries, raytracers and stuff
Stewart Gordon
smjg_1998 at yahoo.com
Tue May 2 10:00:02 PDT 2006
I know that there's been some discussion in the past about image format
libraries. A quick google reveals this
http://www.digitalmars.com/d/archives/digitalmars/D/23447.html
which points me to DevIL (fka OpenIL), its D bindings, and Andrew
Fedoniouk's effort, but they've since disappeared.
So, is there an image library with a decent D interface out there at the
moment?
Also, I've noticed that one or two people have had a go at writing a
raytracing engine in D
http://www.digitalmars.com/d/archives/digitalmars/D/4286.html
but again, the code's disappeared AFAICS. I've started playing with the
idea of writing one myself. My effort goes by the name D3 (basically a
play on D and 3D) at the moment. I'm writing it as a library, but
haven't decided if it'll eventually grow into a code interpreter like
Rayshade or POV-Ray.
But any graphics rendering engine could do with a hook-up to an image
format library. (Probably as one of a few options for how the image
will be output, with other possibilities including Windows GDI bitmaps
and raw data in memory.) But what library, if any, would be a good choice?
Stewart.
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