Today the Hobbyist, Tommorow, The World!

Georg Wrede georg.wrede at nospam.org
Fri May 5 01:13:23 PDT 2006


Kyle Furlong wrote:
> Bruno Medeiros wrote:
>>
>> No one can exert control of the GUI (or any other for that matter) 
>> development, but the community *can come* to certain levels of agreement.
> 
> While its true that no one person has a *right* to assert authority over 
> anyone else in this context, it may be benificial to self organize into 
> a more centralized team in order to produce higher quality code in a 
> much shorter time span.

There are two main points to organizing a group effort.

  - Division of labour and responsibilities
  - To assign tasks

The former makes it possible for individuals (or subgroups) to 
concentrate on "their own turf only", enabling more profound thinking in 
that area.

The latter is needed so that the mundane or uninteresting stuff gets 
done too. And this is really important for a polished result.


Of course, the _decisions_ can be reached as democratically as we 
please, but the organisation's role is to see to it that those decisions 
are followed through.

>> A logo is an important marketing and even recognition item, agreed. I 
>> just bring a small issue: does the logo necessarily has to an 
>> animal/mascot? I'm thinking it doesn't, any type of logo would do.
> 
> My idea for the mascot is along the lines of something that will stick 
> in people's heads. So, if a logo can do this, fine. But, in my 
> experience, (which admittedly, is quite small) a mascot has more power 
> to hold itself in a persons mind than a logo.

A mascot and a logo don't compete with each other. I think we need both.

> If D-man does this, fine.

The D-man is already an established mascot. There would have to exist a 
good reason to change this.



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