SDL* and GL bindings

Anders F Björklund afb at algonet.se
Sun May 21 01:43:48 PDT 2006


Bruno Medeiros wrote:

> Meanwhile, I believe that the disadvantages, such as Derelict being 
> harder/longer to maintain/develop than a regular binding have much more 
> impact. For instance Derelict currently *still* doesn't support MacOS. 
> (Not that I use (or even like) Macs, but it's quite an important 
> platform that should be supported)

Derelict doesn't have any technical reasons for not running on Mac OS X, 
it's just lacking active users to help implement the needed sections...

I posted a few patches / items left to do, on the Derelict forum.
http://www.dsource.org/forums/viewforum.php?f=19

Basically add a few locations to where the libraries are located, and 
implement "AGL", "NSGL", and "CGL" for the platform OpenGL extensions ?

http://developer.apple.com/qa/qa2001/qa1269.html

The Mac issues were mostly about the needed environment, like setting up
"Build" (for build scripts) and "dlcompat" (for shared library loading)

--anders



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