when is the object destuctor called?
Tom S
h3r3tic at remove.mat.uni.torun.pl
Mon May 22 15:51:09 PDT 2006
Johan Granberg wrote:
> Tom S wrote:
>> Derek Parnell wrote:
>>> I use the same technique. The idea that the only resource a ctor/dtor
>>> manages is RAM is plainly short-sighted.
> Agrees.
>> As for the texture example, they should be freed by some sort of a
>> manager anyway - they have to be released before the rendering device
>> anyway...
> Ok I think I get it. The destructors should only bee used when objects
> is deleted manually. right?
That's what I'm doing. Otherwise dtors are just unreliable...
>> - they have to be released before the rendering device anyway...
> Does this implies that the operating system does not reclaim video memory
> at program exit? I have assumed that was the case but the answers in
> this thread left me uncertain.
From my experience, not all OSes do that... I've seen a few crashes due
to the GPU running out of texture memory ;D
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Tomasz Stachowiak /+ a.k.a. h3r3tic +/
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