OSNews article about C++09 degenerates into C++ vs. D discussion

Jeff jeffrparsons at optusnet.com.au
Mon Nov 20 01:37:11 PST 2006


> Indeed.  The people who really need to be GC-free are a tiny minority. 
> Wasting a lot of manpower creating a non-GC library just people who 
> don't want to convert from C++ will have one less justification for not 
> using D sees like a huge waste of effort to me.

What about game developers? At least with the current GC, although use 
of malloc/free isn't strictly deterministic, aren't you far less likely 
to end up with huge (by game standards, and hence unacceptable) pauses 
to execution? Preallocation of everything isn't always possible.



More information about the Digitalmars-d mailing list