OSNews thread here degenerates into GC vs not

Don Clugston dac at nospam.com.au
Wed Nov 22 00:48:30 PST 2006


Steve Horne wrote:
> On Tue, 21 Nov 2006 10:31:10 +0900, Bill Baxter
> <dnewsgroup at billbaxter.com> wrote:
> 
>> Basically I think the kind of games that would need custom memory 
>> management with D are probably the same kinds of games that would need 
>> it under C/C++ as well.  Poor floating point performance may be a bigger 
>> issue for fancy 3D games than GC, when it comes down to it.
> 
> Is floating point performance in D a problem?

It is slow, but the issue is the optimiser in DMD (and also DMC) does 
very little optimisation of FP code. So at present it's necessary to 
code inner loops in asm.
(Actually, AFAIK, no compilers are very good at optimising x87 code).



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