OSNews thread here degenerates into GC vs not

Walter Bright newshound at digitalmars.com
Wed Nov 22 13:31:49 PST 2006


Lutger wrote:
> But they are on a tight schedule too and it must be a complex ordeal. I 
> image doing something like this in D saves so much time and complexity, 
> that alone might enable developers to implement higher performance 
> applications. For the most annoying problems with performance in the 
> games I play are due to 'bugs' or design-level bottlenecks it seems, and 
> they are usually patched some months after the release - if you're lucky.

That's something I discovered, too. While D's optimizer is not as good 
as some C++ optimizers, D source code is much more flexible than C++'s. 
Hence, it is much easier to adjust the algorithm for better speed.

And this is why D code is often able to outperform heavily 
micro-optimized C++.



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