Signals and Slots in D
Thomas Kuehne
thomas-dloop at kuehne.cn
Fri Sep 29 02:57:36 PDT 2006
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Walter Bright schrieb am 2006-09-29:
> The problem in general with hiding pointers is that it'll break with a
> moving garbage collector. You could work around this by 'pinning' the
> objects, but pinning objects long term is a bad idea.
How about an GC allocation area that isn't searched for valid pointers
but is still collected?
Thomas
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