Signals and Slots in D

Thomas Kuehne thomas-dloop at kuehne.cn
Fri Sep 29 02:57:36 PDT 2006


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Walter Bright schrieb am 2006-09-29:
> The problem in general with hiding pointers is that it'll break with a 
> moving garbage collector. You could work around this by 'pinning' the 
> objects, but pinning objects long term is a bad idea.

How about an GC allocation area that isn't searched for valid pointers
but is still collected?

Thomas

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