D and Ogre

Bill Baxter dnewsgroup at billbaxter.com
Sun Apr 22 22:19:31 PDT 2007


Daniel Giddings wrote:
> I'll give it a go - currently I'm wrapping up parts of Ogre (just 
> playing around with it in D at the moment) - www.ogre3d.org.
> 
> It's not hard to do manually, but there is a lot of it.
> 
> :-) Dan
> 

Oooh.  Are you the same person who was working on that before?  There 
was a project called "Sinbad" on D source or somewhere.  I seem to 
recall the guy behind that saying that Ogre didn't really lend itself to 
D so well.  I forget why.  Too many const references or something.  Or 
maybe it was that he lost interest in using a C++-like API from D and 
wanted something more D-like.

Anyway, hope your D/Ogre port goes well.  Are you working off the Eihort 
release?

Another engine that I'd like to be able to use from D is G3D. 
g3d-cpp.sourceforge.net.

--bb



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