D and the world

janderson askme at me.com
Sun Apr 29 16:28:54 PDT 2007


Georg Wrede wrote:
> Jeff Nowakowski wrote:
>> David B. Held wrote:
>>

> 
> As far as I understand it, D would be the language for creating stuff 
> like the Unreal Engine. This would be Systems Programming, i.e. what D 
> purports to excel at.
> 
> Of course, the VHLGL (very high level game logic) could (probably should 
> and would) be written in some high-level (probably) interpreted 
> language. STILL, such logic (as compared to Java, Python, ECMA-script, 
> Lua, etc) probably would be almost as easy to write in D.
> 
> And, thinking of large game industries, once they've decided on using D, 
> they'd probably write some source code translators that would translate 
> their existing in-house high-level game logic scripts to D.
> 

That would be true for a number of studios however generally I find 
scripts are treated as throwaway code.  Thats why they they are a 
perfect entry point for D (no legacy code to worry about) .  I also 
think D would make a much better scripting language then say Lua for 
design.  You could always write a DSL if necessary.

-Joel



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