openSceneGraph under D ?
Tristam MacDonald
swiftcoder at gmail.com
Mon Aug 13 19:08:45 PDT 2007
I don't deny that it is well managed, and even well designed. But I find
it suffers from a rather 'monolithic' philosophy (how many distinct
database formats are really useful in one app?). It also has a more
immediate issue as regards to porting to D, namely that the platform
interface for every platform (and API) is a separate module, each
written in the native language and API - which would require us to
maintain all of them.
It also relies heavily on community plugins to provide advanced
functionality, and these are very varied in quality and completeness,
and would also have to be ported separately - this includes most of the
windowing toolkits, physics integration, terrain support and character
animation toolkits.
Bill Baxter wrote:
> Tristam MacDonald wrote:
>> Given the size and complexity of OSG, I don't think any automated
>> solution is going to be sufficient. besides, while OSG is quite handy,
>> they made some rather dubious design decisions, and it doesn't feel
>> very nice.
>
> Really? Like what? I haven't seriously looked at OSG for years, but I
> was under the impression that it was one of the better managed and
> designed open source projects out there.
>
> --bb
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