operator new(): struct v. class
C. Dunn
cdunn2001 at gmail.com
Fri Aug 17 15:25:36 PDT 2007
Walter, could you please address this? I have no problem at all with your design decisions. All I want is an operator New() that the compiler will understand, and which allows me to compare the performance of struct pointers to classes.
I have outlined the issue below:
Walter Bright Wrote:
> James Dennett wrote:
> > Walter Bright wrote:
> >> Value types are fundamentally different from reference types. D gives
> >> you the choice.
> >
> > C++ gives you *more* choice by allowing easier migration between
> > the two without imposing performance or syntactic differences.
>
> That isn't my experience. In my work on DMDscript in D, I changed some
> types between struct and class to try out some variations, and found it
> to be a lot easier than in C++. For one thing, I didn't have to find and
> edit all the -> and .'s.
But Walter, how did you handle operator new()? It needs to be agnostic about class/struct.
class C{int x;};
stuct S{int x;};
typedef C MyType;
//typedef S* MyType;
MyType inst = new MyType;
If you use the second typedef, this will not compile! That is the problem.
Why not provide an operator New() which expects a pointer type when used for structs? Just have the compiler translate it. I cannot see how to write such a generic operator New() myself.
This one small change would be a great boon to any C/C++ programmer thinking of adopting D.
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