3D Math Data structures/SIMD

Jascha Wetzel firstname at mainia.de
Fri Dec 21 04:43:50 PST 2007


Bill Baxter wrote:
> I'd complain. :-)  Everyone knows that  dot(a,b) and cross(a,b) are the 
> way God intended C-derived languages to implement the dot and cross 
> products. :-)  [*]

i agree. i think D should stick to the syntax established in shader 
languages. everything else is counterintuitive.



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