OpenGL: C and D same code - different results

Wolfgang Draxinger wdraxinger at darkstargames.de
Thu Feb 8 18:18:19 PST 2007


Mike Parker wrote:

> At any rate, we still haven't solved the OP's problem :)

The solution is simple: Don't use indexed mode. The non D-version
falls into RGB(A) mode (glColor3f working indicates this). And
index mode nowadays is only supported through SW emulation.

Just don't use it.

Wolfgang Draxinger
-- 
E-Mail address works, Jabber: hexarith at jabber.org, ICQ: 134682867




More information about the Digitalmars-d mailing list